AI Insights · Timothy · April 2022
Top 5 Hypercasual Games Performance in Italy: Q1 2022
Discover the performance trends of the top 5 hypercasual games in Italy during the first quarter of 2022, with insights into their weekly downloads, revenue, and active users.
The first quarter of 2022 saw interesting performance trends for the top 5 hypercasual games in Italy on a unified platform. Here's a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Count Masters: Crowd Runner 3D from Freeplay LLC had a notable quarter. Weekly downloads peaked early in January at around 108K, followed by a steady decline to approximately 55K by the end of March. Its weekly revenue saw a gradual decline from $232 in the first week of January to $72 by the final week of March. Active users fluctuated throughout the quarter, starting at 131K and peaking at 174K mid-February before settling at 133K.
Airport Security: Fly Safe by Kwalee Ltd showed a significant rise in weekly downloads from just 21 at the end of January to a peak of 115K mid-February. Revenue followed a similar upward trend, reaching $206 in the week of February 14. Active users also showed a positive trend, starting at 53K in early February and peaking at 129K in the week of February 21 before leveling off to 81K by the end of March.
Twerk Race 3D — Fun Run Game, also from Freeplay LLC, launched in February 2022 and quickly gained traction. Weekly downloads surged from 52K in early February to a high of 58K by the end of the month, before gradually declining to 35K by the end of March. The game saw a steady increase in active users, starting at 94K in early February and peaking at 115K by early March, eventually settling at 87K at the end of the quarter.
Slap And Run by Voodoo had a varied quarter. Weekly downloads started strong at 70K in early January but dropped sharply to around 7K by the end of March. Revenue remained relatively low, peaking at $28 in the second week of January and fluctuating between $6 and $27 throughout the quarter. Active users followed a similar trend, starting at 100K in early January, peaking at 114K mid-January, and declining to 31K by the end of March.
Paper Fold from AI Games FZ also showed fluctuating metrics. Weekly downloads peaked at 65K in the first week of January but declined to 10K by the end of March. Revenue was modest, with a high of $48 in early January and dropping to zero towards the end of the quarter. Active users saw a peak of 244K in early January, followed by a decline to 82K by the end of March.
These insights provide a snapshot of the hypercasual gaming landscape in Italy for Q1 2022. For more detailed analytics and data, visit Sensor Tower.